Executive
Summary:
Full throttle is an action/sci-fi film
concept developed by designer and photographer Eugene Chan, a speed racing/war
video game concept developed by our team to give something new to the video
game field that consists of the thrill of racing games and the action of eliminating
your enemies with weapons. Geared for the entertainment market and specifically
hardcore action thriving gamers. Our team has built a micro site for the
purpose of promoting the concept, which would be developed in the course of
eight weeks.
Current Situation:
Our team consists of four designers and two
writers. The concept for the film was developed by one of the writers and
further developed as a video game by the efforts of the team. The micro site
concept was developed by the team as a promotional strategy to help promote the
concepts and collect statistical feedback. We specialize in entertainment
design and entertainment concept development.
Targeted
Audience:
Our targeted audience is males and females
between the ages of 18-30, average action fans and hardcore gamers from all
industrial sectors. The language and the graphics are not suitable for anyone
below the age of 18. Our targeted audience should be acquainted with vulgar
imagery and extreme gaming, and own one or more gaming consoles.
Project
Goals:
This micro site is built for the purpose of
promoting the film and introducing the video game that is coming soon on the
market to the targeted audience. It provides information about the vehicles in
the game with a 360° preview, an interactive flash game competition to help widen the
fan base, a short trailer clip to serve as a video teaser for the film, graphic
pieces available for free download for the fans to enjoy as wallpapers,
Facebook covers and etc., a merchandise page that allows the user to purchase
products online, such as t-shirts, tyre service kits,
water bottles, umbrellas, non-slipping mattes and caps. The website
–once it’s up- will also serve to provide feedback in terms of the spread of
the promotional campaign via statistical feedback of the visitor count, and the
flash game competitors.
Creative
strategy:
For the website, we’ve decided to focus on
the captivity part of the storyline in the intro. It starts with a metallic
gate that opens horizontally when the website is fully loaded, and refers to the
point where the plot takes shape when the main characters are held captive
inside the virtual reality game. We’ve used bullets for the loading bar to hint
that this is not your conventional racing movie/video game.
We followed a simple black, grey, white and
red color scheme and the edgy, shattered typography to emphasize the
action/thriller genre of the concept.
Image: 360° vehicle
showroom preview
The website comes in a horizontal grid, horizontal menu bar for different page tabs and a centered space for the content. It does not involve scrolling up and down to avoid giving the impression of overwhelming content and subsequently bore the audience.
Image: video game promotional tab preview
Technical
Strategy:
This website is a combination of flash and
HTML, in order to have the grabbing, interesting aspect of flash and the
lightness and speed of web-language based websites. The flash elements aren’t
overwhelmingly complex, a grabbing loading intro to excite the visitors and
keep them at edge while the website is loading and an easy navigation menu on
the top with clear one or two word description of each page on the tabs, there
would be the interactive flash game and the 360° preview
tabs to develop on Adobe flash as well. The still graphical elements are
designed by Adobe Photoshop/Illustrator and will be further developed on Adobe
Dreamweaver. The flash components are yet to be developed and would
approximately be done within the first two weeks of the project implementation.
The interactive flash game competition would be developed entirely by the 6th
week, while the whole set up of the website would be completed by the 7th
week, which leaves the eighth week for testing, finalizing and uploading. The
website will provide secure browsing and the merchandise store would support
credit card payment/PayPal accounts. The store would have a user-friendly
interface that displays the options available for each product on the
showcasing page, and more detailed information on each product’s page, with the
option of purchasing immediately from the showroom. Interactive social media links would be
provided to easily connect the audience to the social media accounts that will
provide consistent, quick and easily-accessible content, and will be developed
during the design process and put up shortly before the website is up. The 360° preview
is an interactive flash preview of the vehicles that would allow the user to
view the entire design of the cars from every angle. The movie trailer tab will
contain a video frame gadget that enables the viewer to watch the video on the
website itself. Which leaves the home page with a short text synopsis of the
film, the downloads tab which would consist of a simple HTML gallery with
different links for every size of download, and the games tab which will be
there solely to promote the upcoming Full Throttle video game. The website will
provide different languages symbolized by nation flags for a more user-friendly
interface.
Implementation Process:
Implementation Process:
The implementation process breaks down to
these steps:
1.
Flash content development (360° preview,
interactive flash game, loading page) – the first 6 weeks
2.
Content writing – second week
3.
Still graphics – the first two
weeks
4.
The coding process – developed
and tested throughout the 8 week period
5.
The online store development –
developed and tested throughout the 8 week period
6.
Social media pages – built and developed
throughout the 6th and 7th weeks
7.
Translation process – developed
and tested during the 5th to 7th week
Week 1 - Research and idea development,
concept planning
Week 2 – Idea development and finalization,
Solidification of desired design direction, initialization of design process
with creation of webpage background, theme, tabs and task allocation
Week 3 – Photography of characters and
vehicles to be implemented into movie; Characters for the synopsis tab, cars
for 360° preview, interactive flash game and exclusive content downloads
Week 4 – Fine tuning of all elements,
organizing and preparation of tab sequences, loading page and content
placement. Design teaser for pc and Xbox game launch teaser.
Summary:
This project will require a relatively
low-budget promotional campaign for the film and video game concept with
consistent and reliable feedback.
The website will provide a complete visual
experience for the user to showcase an exhilarating teaser of what the film and
video game would turn out.
This micro site was developed with a
primary objective of engaging the target audience full on with an exciting
interactive experience that drives hype and generates interest on a large scale
with the interactive game as the front line of our marketing strategy that
provides attractive prizes and tickets to the movie screening, which will boost
ticket sales and steer the entire campaign into the direction of a blockbusting
success.



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